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Dynasty Warriors maker reveals unmade sequel and Star Wars dreams

Koei Tecmo A character attacks another, causing him to fly backwards with light refracting off his body. They are both dressed in feudal era Chinese clothes and wielding swords. Behind them, a lush green scene with cherry blossom trees.Koei Tecmo

Dynasty Warriors: Origins released worldwide in January 2025

It is rare that a video game series becomes so popular it inspires copycats – but it is rarer still that it’s so unique it kicks off its own genre.

But that’s what happened with Dynasty Warriors, a series which pioneered the so-called “1 vs 1,000” gameplay, in which the player defeats thousands of enemies in each level.

Throughout years of development – the series has been going since 1997 on the original PlayStation – hardware limitations meant at its best only a few hundred enemies could appear on-screen at any one time.

But all that is now changing, with the power of modern consoles enabling as many as 10,000 opponents on-screen at once.

In other words, the “1 vs 1,000” moniker is finally coming true.

And with that new power comes a new game – after seven years in the wilderness, publisher Koei Tecmo is back with Dynasty Warriors: Origins.

Throughout this period the series has faced a problem – despite selling 21 million copies throughout its history – Dynasty Warriors has always sold significantly better in Japan than in the West.

“It’s something that we’ve been trying to get a lot of people overseas to play,” the head of developer Omega Force, Tomohiko Sho, told the BBC.

But times may be changing, as the release of Dynasty Warriors: Origins in January 2025 has seen encouraging sales.

In the UK, it broke the top 10 of the retail sales charts, while online it was the top-selling game on PC retailer Steam – with just under 70,000 people playing the game at the same time on launch.

Koei Tecmo Tomohiko Sho stands in front of a wall with a picture of an owl. Mr Sho is wearing a blazer over a colourful blue shirt with an open top button. He is Japanese. He has a neutral expression and smart medium-length hair.Koei Tecmo

Mr Sho was speaking to the BBC via a translator, following the release of Dynasty Warriors: Origins, the first mainline game in the series since 2018

There have been nine numbered entries in the series since it began in 1997, culminating in 2018’s Dynasty Warriors 9 on the PlayStation 4, Xbox One and PC.

But advances in hardware mean Mr Sho believes now is the time for a sequel.

Though he did not call it a reboot, the team has ditched the numbered titles and simply called the game Dynasty Warriors: Origins – perhaps signalling that the studio believes this is a turning point for the franchise.

It released on PlayStation 5, Xbox Series X/S and PC in January 2025, becoming the first mainline entry in the series in seven years.

Mr Sho told the BBC the team had been working on a sequel – which would have been called Dynasty Warriors 10 – but he felt it was simply too similar to previous games, which fans were “starting to get a bit bored of”.

Instead, the long-awaited game was scrapped in order to take advantage of the new hardware.

DW10 cancelled

The reason Dynasty Warriors: Origins seeks to break away from what came before is simple, Mr Sho said – it was a result of fan reaction to the last mainline game released in the series, 2018’s Dynasty Warriors 9.

“Either you really liked it, or you didn’t,” he said.

The unreleased sequel was too similar to what came before, he said, but by the time development was in full swing, a change in the games industry ultimately halted production.

Within two days of each other in November 2020, Sony released the PlayStation 5 and Microsoft launched the Xbox Series X – consoles so powerful Mr Sho ceased development to focus on the new hardware.

“The current technology allows us to have many troops and army officers on the screen,” he said.

“This is something I’ve been wanting to do since Dynasty Warriors 2 and 3.”

Those two games, which released on PlayStation 2 back in 2000 and 2001, could at most manage twenty or thirty enemies on-screen at once.

The new hardware can manage a lot more – with PlayStation 5 Pro owners seeing an even bigger leap in performance.

“We’re able to have many troops on-screen – not just thousands, but tens of thousands,” Mr Sho said.

“With the current generation of consoles, we’re able to do that.”

Koei Tecmo A battle sequence from the game. There are many hundreds of soldiers in feudal era armour running towards one another holding pikes, swords and other similar era-appropriate weapons. There is a Chinese temple in the background, with mountains behind.Koei Tecmo

He said the current generation of consoles allow them to have “tens of thousands” of enemies on screen at once

But all that power comes with a cost – no multiplayer, which has been a staple of the series since its PlayStation 2 days.

“I am very aware that it is seen as an iconic part of the series,” he said.

He felt multiplayer would result in a “performance loss”, meaning fewer enemies on screen, so he decided against including it.

But he said that may change if the game were given a sequel.

“If everyone really enjoys the game, then for the next game in the series, we will definitely have multiplayer,” he said.

Spin-offs and future

In the interim years between the release of Dynasty Warriors 9 and Dynasty Warriors: Origins, the team has focussed on other things – namely spin-offs.

These are versions of the game, within the 1 vs 1,000 genre, outside of the main series that typically feature different characters – much like how the film franchise Puss in Boots was a spin-off of Shrek.

The company has found success in this area with games featuring characters from series such as Nintendo’s The Legend of Zelda and Sega’s Persona 5.

Mr Sho said Dynasty Warriors: Origins was a shift in direction as it focused on performance – while spin-offs were about being true to the franchises involved.

“When the teams were approaching development, they weren’t thinking about the hardware,” he said.

“But more, with Hyrule Warriors and Fire Emblem Warriors being on the Switch, how would we be able to do that best as a Warriors game?”

Nintendo/Koei Tecmo Link from Zelda, dressed in the blue tunic from Breath of the Wild, wields the Master Sword and a shield in front of scores of moblins - a short goblin-like creature.Nintendo/Koei Tecmo

Hyrule Warriors features many characters from the ever-popular Legend of Zelda series, one of the best-selling video games in history

He said Dynasty Warriors’ future was about “getting the most” out of current consoles – perhaps with even more enemies on screen.

Though he laughed off the suggestion that perhaps the studio should consider collaborating on the ultimate “spin-off” – a Sonic the Hedgehog game.

“I also actually like Sonic, just to let you know,” he said.

And Mr Sho said if he could make any Dynasty Warriors spin-off, there are two series he’s huge fans of – Star Wars and Lord of the Rings.

“If there is a chance, I’d definitely love to take on the challenge,” he said.

This article was originally published at www.bbc.com

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